From Brains Eden to Guerrilla Cambridge

Sony Guerrilla Cambridge are one of the many studios in Cambridge that are always on the lookout for fresh talent and events like Brains Eden provide the perfect opportunity for studios and students to network. Many students find work placements and internships this way. Here are a few successs stories:

 

Tom Weaver    

Tom Weaver

University Campus Suffolk, BA Computer Games Design

Our first games jam was Brain Eden in 2011, which for me was an invaluable experience. It gave me the chance to meet the people who were already in esteemed positions within the games industry and also meet others in the same position as I was, trying to break into the industry.

At Guerrilla Cambridge I was able to work in a studio which had made the games that I used to play, which in itself is fantastic. I met a great bunch of people, all of whom were so helpful in teaching me a great deal and exposing me to what working in a AAA studio is like.

The main thing I took away from Guerrilla games was increased standards. Being around the talented individuals who work there really made me want to up my game. I looked at my own and others' work differently after I left which I don't believe I would have had had I not been given the opportunity to spend 3 months working amongst the people there.

 

Luke Botham

University Campus Suffolk, BA Computer Games Design

Originally my plans for after University were to do some freelance or small indie projects. All that has changed after working at Guerrilla Cambridge as a Design Intern.

Working at Guerrilla Cambridge is something I will never forget, it was the most positive environment I have ever been in, I've never been surrounded by so many people that genuinely enjoy what they are doing. I can't entirely remember what I thought it would be like but I can remember I was very wrong.

I learned an incredible amount, not just tools and programs but how studios and people work. These are things that I wouldn't have been able to learn without first-hand experience and I feel incredibly blessed to have been given the chance.

I am incredibly thankful to everyone at Brains Eden for running an incredible event, I am equally thankful for everyone at Guerrilla Cambridge for giving us such an amazing opportunity to gain priceless experience, I never imagined working in a AAA studio and the friends and contacts I have made as a result will hopefully help me with my future.

 

  

Igor Tito..

Igor Titov

University of Hertfordshire, BA Games Art

 

Working at Guerrilla Games is a fantastic opportunity to learn things you cannot learn by just attending classes at university, yet university has been a fantastic place to learn the core skills of being a digital artist.

Overall I think working here has proved to me that taking initiative in learning new things is extremely important. 

The biggest disadvantage of being at university is that you have to dig your own way through, as opposed to being in the industry where all the people around you have been through it and can always help and will thoroughly explain whatever you are having trouble with.

 

Dave Hilborn

Dave Hilborn 

University of Hertfordshire, BA Games Art

After completing my degree I received offers from a few smaller studios but was struggling to get replies from larger places. However Brains Eden allowed me to meet with a few artists first hand, after an initial chat and look through my portfolio an interview was set-up and finally I got my first job in games at a big studio. 

Nearly 3 years on its still a great place to be and without the initial chance to meet artists from Guerrilla Cambridge first hand at Brains Eden I don't think I would have had such a great opportunity straight after graduating from University.

 

Kaya Jabar

Kaya Jabar

University of Hertfordshire, BA Digital Animation

One of the differences between work and study is that in the office it’s important to learn to look at your own work critically and adapt quickly to new requirements, learn to treat your ideas as a work in progress and let go when you have to.

I think the biggest lesson learned from my time at Guerrilla Cambridge is how to appreciate feedback, show my work constantly and seek changes. University can make us precious about our art, hiding it, inflexible to new ideas but once you are working within a team a switch is flipped, suddenly it isn’t you against the world, suddenly you have all these talented amazing people around you, all working towards the same goal, nothing at University can prepare you for how liberating that is.

 

Katie Parnell

Katie Parnell

University of Hertfordshire, BA Digital Animation

I was not expecting, as a graduate who came out of university last May, to be given so much room and independence when it came to animating. It was really a pleasant surprise. I have definitely learned quite a few things here about the general game pipeline and workflow. Not only advancing my skills as an animator, but also learning how best to do an animation specifically for in-game scenarios. 

I learned a lot about teamwork, and how to work with other areas of the company to get the best results. It's an extremely fluid way of working.

 

Joshua Croft

Joshua Croft

Anglia Ruskin University, BSc Computer Games Design and Animation Technology

At Brains Eden I was approached by one of the Senior Designers from Guerrilla Cambridge and he invited me to get in contact about roles here – I haven't told him this but that conversation made my day.

Working here you certainly need to be aware of dates, your work and what others around you are up to. If I do get stuck (which I do) the team is incredibly talented, and I've never found anyone unwilling to help, I love that.

The thing about being in a studio is that I can now see exactly what a designer, coder or artist’s role actually is. It’s also allowed me to realise what's actually expected in industry, and what people do.

 

Joe Kinglake

University Campus Suffolk, BA Computer Games Design

Working at Sony Guerrilla Cambridge was a fantastic experience - it's a studio filled with some incredibly talented and friendly people. The entire studio was very welcoming and everyone was more than happy to help me learn the tools and principles. Not only is the studio a great place to work, but Killzone: Mercenary looks to be an incredible game and it was fantastic for me to work on as my first AAA game.

I'm not really sure what I expected working in the games industry to be like, but I have thoroughly enjoyed my experiences at Sony Guerrilla Cambridge and hope to work with them again in the future.

Over the course of my degree I've learned a lot, especially about the theories of design which really helped me talk about ideas and give feedback on content. The design team at Sony Guerrilla Cambridge taught me a lot about the theories of design that I feel I couldn't have learned without the experience.

 


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