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Tricks from the Gaming World Move to the Big Screen with Cambridge's Geomerics
Published: 11th July 2014.
Geomerics, an ARM company, has won backing from the UK’s Technology Strategy Board to bring its real-time graphics rendering techniques from the gaming world to the big screen.
The award, worth £1million, will enable Geomerics and its partners to take a revolutionary step for filmmakers, allowing instant rendering of complex animation sequences, saving cost and production time.
“Real-time computer graphics technology can now meet the quality demands of both film and television,” said Dr Chris Doran, director, Geomerics. “Providing our lighting technology to big screen filmmakers enables them to deliver movies with compelling visual experiences faster and for less money with the quality that moviegoers expect. This will be a dramatic shift in the industry’s production practices.”
The funding is part of the ‘Cross Platform Production in Digital Media’ competition announced last year. The TSB’s goal is to accelerate UK economic growth by stimulating and supporting business-led innovation. The digital economy is a strategic focus, and it views the game and film industries as crucial players.
Geomerics’ competition entry created interest because of its potential to make the film, television and on-line video services industry more efficient. One of the most time-consuming parts of the editing process where computer-generated effects are used is in rendering, particularly lighting.
At present filmmakers edit sequences offline and then render them to bring them up to full quality which can take 8-24 hours. By contrast, the gaming world has had to develop real-time rendering techniques so complex full-quality graphics sequences can be instantly produced on consoles and mobile phones.
Geomerics’ Enlighten real time global illumination technology is already used in mainstream games such as Battlefield 3 and 4, Need for Speed Rivals, Eve Online, and Medal of Honor: Warfighter. The company is now focused on developing interactive workflows for producing high-end graphics and lighting across all media types.
ARM bought Geometrics last year.
Source: Cambridge News
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